GC: After you couldn’t get FTL on other formats did you purposefully set out to make something that would work on consoles? Because that means a bigger audience and at the end of the day you’ve got to make money. I think we did some very minor experiments with that early on, but I I’d nearly discounted it from the beginning, in that a strategy game where you’re moving units to specific areas just doesn’t lend itself to that interface nearly as easily as Into The Breach, which is more standard in terms of the control scheme. So we didn’t bother moving on to more.Īnd a gamepad… oof. We were able to move it over to iOS for tablets, ’cause the screen real estate was large enough, but even getting it on phones, we experimented with it and it was never comfortable and as pleasant experience as it is on PC or tablet. The primary reason was that the game… from a UI perspective, doesn’t really work on anything other than the mouse and keyboard. GC: I can see why that might be but… let’s skip ahead a second: why was FTL never released on consoles? It seems like it would’ve been a good fit for the Switch at least. FTL got a much bigger response from most people. GC: They tell you it’s their least favourite game ever? MD: Thank you, that’s usually the opposite of what I hear from people? GC: So, Into The Breach is one of my favourite games ever, even more so than FTL. A new Android and iOS version of the game will also be released via Netflix, where it will be free if you already have a subscription. The Advanced Edition will be released for free on Tuesday, July 19 for Nintendo Switch and PC. Subset was founded by friends Matthew Davis and Justin Ma, and we were able to speak to Davis about not just the Advanced Edition, but what it means to be an indie developer that can afford to take their time making new games.
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